Silent Hill: Homecoming is coming

Zeon 发表于 2008-04-25 14:26:40

Silent Hill 寂静岭 可能是在我生命中最具有争议的游戏:我很喜欢的游戏,剧情,音乐

却从来不曾好好玩过

不怕丢脸:只是因为不敢玩,因为太吓人。

这次寂静岭回归,今年9月份出来第五集,Silent Hill: Homecoming 《寂静岭:归乡》,继续延续着这样一个狠傻的事实。

很大一部分
是因为Akira Yamaoka做的音乐,无比赞。我们先忽略那些恐怖的段子,两首主题曲非常好,所以我们排练过。Game Radar采访了Yamaoka先生,这些老外称他为“游戏界最吓人的人”,哈。。。

===


GamesRadar: Silent Hill: Homecoming is a game of changes, from gameplay to development to player interface. Did you consider it a chance to make changes to the music style as well?

Akira Yamaoka: For the music style, because it's a Silent Hill title, I focused on creating music/taste that won't disappoint the Silent Hill fans.
In order to take advantage of the spec of the next gen machine, I utilized 5.1ch surround technology and such for the first time in the series.
Creating the title with the members from outside Japan was a challenge and also a very good experience.

GR: Do you know the rough size of SHH's soundtrack? We’ve heard there are around 30 tracks but will they all make it into the game?

AY: I haven't got the final size of the soundtrack yet, but I believe there are around 30 tracks.

Also, there are many other songs that I arranged. If those songs are included, there will be a lot of tracks.

GR: You've had a larger role in the creation of SHH than the past few projects - what are your thoughts on this Western company telling a Western horror story as told by Japanese developers?

AY: Well, we literally traveled across the ocean and created this title. I don't think there are many other games that were created like this.
Because the Western team is telling the Silent Hill story, this title will be a very special title for the series.

All the members in the team truly love Silent Hill. I wasn't concerned at all that they might just use tricks and make some Silent Hill title.
I wasn't concerned about the style, either. Only concern I had was if my English would be good enough to communicate with them. :)


GR: Have any recent soundtracks, be they game or film, affected your SHV compositions?

AY: Recently, I've got a lot of opportunities to talk with the game creators in other companies. We just chat or talk about our work and many other things. When I talk with them, I can look at things in different perspectives, so the opportunities have somewhat affected my writing. I think not the soundtracks themselves, but the creators who make the soundtracks affect my writing.

I feel that such opportunities broaden my outlook and I can enjoy writing more.

GR: Any talk of including a soundtrack CD with the game as with Silent Hill 3?

AY:
No plans yet, but I'd love to consider that.

GR: We've read you recorded over 200 footsteps for Silent Hill 2 alone. Now that you're working with much more powerful hardware, do you feel pressure to deliver an even wider set of sound effects?

AY: I wasn't worried about that. We had the strongest sound programmer and creator for this title and we were able to make each effect more effective without storing actual data in memory.

By using the know-how, we can create not just 200, but infinite number of sounds. I hope the players will enjoy the effects, too.

GR: That same source, IMDB, notes you completed the beautiful "Theme of Laura" in just three days. Was this an atypical amount of time for such a robust piece of music or do you generally work that quickly?

AY: Actually it was a special case. :) I created one of the Silent Hill 1 songs that starts with a mandolin in 3 hours. For me, I think that I lose energy and punch if I spend a long time to create songs. I think it's better for not only musical works but other products to just simply write or express what we want to say rather than taking a long time and create very carefully. The players often love the different parts or elements from what the creators put special focus on. So I don't think spending time and making things carefully is always a good thing.

GR: We were quite happy to hear your music in the Silent Hill movie, but what are your thoughts? Were they implemented well, or were there songs not used that you feel would have been more fitting?

AY: I was so happy, too. The director, Mr. Christophe Gans, always asked for my opinions. He always asked for my suggestions for the music, too.

There were many songs that we wanted to use, but we could not use because they just did not fit the scenes or timing. But I think the songs were implemented well.

GR: If we had to choose a favorite track from the series, we're torn between "Theme of Laura" and "Sickness Unto Foolish Death." Do you have a strong preference for any particular track?

AY: I agree with you 100%. I love both of the songs.  I also love the first one, "Silent Hill." I have a special place in my heart for the first one.

Above: SNES lost classic Smartball/Jerry Boy

GR: Finally, what are you listening to these days? Any new standout bands that have caught your eyes and ears?

AY: I have been listening to the Nine Inch Nails' new album a lot.


From GameRadar

http://www.gamesradar.com/f/interview-with-akira-yamaoka/a-20080423125455530006




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